Update 0.3.0 - 0.3.1 is out!


* All mods and assets are now namespaced, data mods must be in the path `/mods/YOUR_NAMESPACE/YOUR_ASSET_FOLDER/YOUR_ASSET`

    * For example, if I added a banana item, it would be under the path in the save directory `/mods/my_banana_mod/items/banana.json`

    * Please refer to the base assets as examples on how to migrate your data mods to 0.3.0

* Items now have tooltips

* Credits scroll faster when holding the sprint or jump keybinds

* Tools are only damaged if blocks have a hardness greater than 0

* Saplings no longer block light

* Normals on saplings are now fixed

* Saplings can only plant on valid blocks now

* Added `canPlace` predicate to sapling

* Dropped block_ prefix from block json file names

* Moved `isTransparent` and `cullsSelf` flags to from blockstate to model files

* Models and textures are now referenced by their identifier in files

* Refactored language files to support tooltips and mods, added translation keys for blocks and items

Changelog for 0.3.1:

* Fixed axes not being effective towards wooden crates

* Fixed sounds not loading from their resource locations

* Fixed credits screen crashing

* Better error handling on block events

* Better logging on block state generators

Files

cosmic-reach-jar.zip 22 MB
Version 0.3.1 3 days ago
cosmic-reach-windows.zip 53 MB
Version 0.3.1 3 days ago
cosmic-reach-linux.zip 56 MB
Version 0.3.1 3 days ago

Get Cosmic Reach

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