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Devlog
Update 0.1.28 is out!
April 20, 2024
by
FinalForEach
* Added asphalt block * Added Welsh, Serbian (also I forgot to mention Romanian from a previous update) * Fixed wall running * Fixed glitch-hopping when crawling near slabs * Fixed glitching to the si...
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Update 0.1.27 is out!
April 19, 2024
by
FinalForEach
* Various movement fixes * Player no longer phases through blocks when sprinting * Player no longer glitches into the ground when falling * Glass stairs are no longer ugly * Added stairs for metal pan...
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Update 0.1.25 is out!
April 18, 2024
by
FinalForEach
* Added stairs for seamless blocks * Added block state generators, which can create variants of blocks at startup * `generateSlabs` is **deprecated,** please replace it with `"stateGenerators": ["base...
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Update 0.1.24 is out!
April 16, 2024
by
FinalForEach
2
* Fixed a severe memory leak with the debug menu * Added missing font glyphs for Croatian * Added Bulgarian, Czech, and another dialect of Norwegian * Various localization fixes...
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Update 0.1.23 is out!
April 15, 2024
by
FinalForEach
* Added Turkish, Hungarian, Danish, Sicilian, Catalan, Swedish, Croatian, Italian * Fixed various localization issues * Pre-alpha text will now try to fit on screen the best it can * If text on button...
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Update 0.1.22 is out!
April 12, 2024
by
FinalForEach
* The game has been translated to multiple languages, including Spanish, German, French, Norwegian, Dutch, Polish, Portuguese, Russian, and Ukrainian (thank you everyone for your contributions!) * Int...
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Update 0.1.21 is out!
April 07, 2024
by
FinalForEach
* Made walking speed faster * Made sprinting speed slower * Macs can render the world now * Fixed bug where blocks would go missing on a palette clean...
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Update 0.1.20 is out!
April 04, 2024
by
FinalForEach
1
* Adjusted water shader slightly * Adjusted player physics in water * Player walks slower now * Potential fix for inputs being ignored when creating a new world * Bottom of nostalgic islands world typ...
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Update 0.1.19 is out!
April 02, 2024
by
FinalForEach
1
* Added back references to myself to the game (the guy who wrote the previous changelog has been *canned.*) * Nostalgic islands now generate with stone at the bottom layer instead of lava- uh, I mean...
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Update 0.1.18 is out!
April 01, 2024
by
FinalForEach
Special update for April 1st: * FinalForEach has been cancelled so all references to him in the game have been removed. * Added nostalgic island world type * Added a hunger and health system for a tru...
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Update 0.1.16 + 0.1.17 is out!
March 30, 2024
by
FinalForEach
1
* Added world creation screen * Can set world name, seed, and type * Added flat world type * Fixed random crash with the Batched renderer * Major internal changes, separating the concept of worlds and...
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Update 0.1.15 is out!
March 27, 2024
by
FinalForEach
* Fixed crash when chunk's palette size exceeded 128 * Palette is automatically cleaned up when exceeding a soft limit of 128 or hard limit of 4096 * Major internal refactors to prepare for multiplaye...
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Update 0.1.14 is out!
March 25, 2024
by
FinalForEach
* Added tickDelay to base:run_trigger * Added debug crash button for an easy way to copy specs * Fixed texture buffer sharing the same binding as the diffuse texture * Fixed bug where missing blocksta...
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Update 0.1.13 is out!
March 24, 2024
by
FinalForEach
* Texture atlas size + precision increase using texture buffers. Hopefully no revert will be needed this time. * Added Max FPS Slider * Fixed non-qwerty keybinds saving incorrectly * Reduced max FOV t...
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Update 0.1.12 is out!
March 22, 2024
by
FinalForEach
1
* Added run_trigger to relay custom triggers * Unlocked FPS when not using VSync * Updates now work on a fixed-timestep tick system * Position in debug menu now uses two decimal places * Fixed swimmin...
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Update 0.1.11 is out!
March 20, 2024
by
FinalForEach
* Reverted the texture atlas / UV precision changes for now, due to widespread crashing...
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Update 0.1.10 is out!
March 20, 2024
by
FinalForEach
This internal update is rather important for modders, the functional limit to the amount of blocks should be much larger than 256 with improvements to the rendering engine! * Runtime texture atlas siz...
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Update 0.1.9 is out!
March 18, 2024
by
FinalForEach
4
* Fixed vertical slab placement when not placing on the ground * Fixed worlds not unloading on going to main menu * Fixed bug where open directory would go to the containing folder on windows...
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Update 0.1.8 is out!
March 17, 2024
by
FinalForEach
3
* Added aluminium panels * Slabs can now be orientated depending on placement position * Removed debug printing from explosions, reducing lag * Reduced stuttering at larger render distances * Fixed bu...
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Update 0.1.7 is out!
March 16, 2024
by
FinalForEach
5
* Added C4 * All lights can toggle on interact now * Fixed bug where light slabs being toggled would turn into full blocks * Introduced new block event trigger: `onExplode` * Introduced new block even...
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Update 0.1.6 is out!
March 14, 2024
by
FinalForEach
7
* Added mouse sensitivity, FOV, and render distance sliders * More work done towards mac support + a warning message that macs are not yet supported * Selecting a block now takes into account its shap...
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