Update 0.3.19 is out!
0.3.17:
* Added randomized pitch to sound block events (breaking / placing)
* Rubber balls now bounce on the ground
* Changed ingot textures
* Forests now have different tree densities
* Entity momentum is now preserved properly
* Added day counter to F3 menu
* Tick 0 is now the morning rather than noon
* Added launcher name to crash screen via environment variable `COSMIC_REACH_LAUNCHER_NAME`
* Crouching in water descends the player faster
* Reduced rapid creation of new entity chunks when entities fall into the void
* Fixed font for non-english characters
* Reduced hardness of tree logs
* Got rid of font size limit on TextModelInstance
0.3.18:
* Fixed movement speed being hardcoded for 60FPS
0.3.19:
* Fixed being stuck jumping in a single direction
* Fixed items being flicked in the wrong direction
* Increased FOV while sprinting
Files
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Cosmic Reach
A space themed block building game in pre-alpha
Status | In development |
Author | FinalForEach |
Genre | Survival |
Tags | 3D, blocks, Multiplayer |
Languages | English, Spanish; Latin America |
Accessibility | Configurable controls |
More posts
- Update 0.3.16 is out!13 days ago
- Update 0.3.15 is out!14 days ago
- Update 0.3.14 is out!23 days ago
- Update 0.3.12 is out!30 days ago
- Update 0.3.11 is out!44 days ago
- Update 0.3.9 is out!52 days ago
- Update 0.3.7 is out!65 days ago
- Update 0.3.6 is out!79 days ago
- The Multiplayer Update Is Out!81 days ago
Comments
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This is an awesome update! I can now go punch those pesky interceptors while going for a swim in the ocean, and I'll also be able to punch wood more efficiently too!
This gives me an idea for the next april fools event: Since we've been constantly punching those poor interceptors, maybe make it so that the interceptors are out to get revenge on us, and they'll be chasing after us with a bit faster speed than normal, equipped with a boxing glove mechanism instead of their usual sawblade, and they'll be punching us with high knockback!