Update 0.3.20 is out!


* Added doors

* Interceptors now have emissive textures

* Interceptors now change textures via animations rather than code directly

* Friendly interceptor traps now have a consistent colour with the flying interceptors

* Gold ore texture is now consistent with the bar and block textures

* Fixed jump running being dependent on FPS

* Disabled shared indices on non-Nvidia GPUs

* Improved batch renderer reliability

* Blocks no longer drop in creative

Notes for data modding:

* Added new block event: `base:copy_block_state_params`- this copies parameters from one block to another

* Added new block event: `base:cycle_block_state_params`- this cycles between parameter values

* Added `if` condition to block events. A block event will only trigger if the condition is true.

    * Added condition root: `srcPlayer`: information about the player who caused the trigger, if any

        * Has `gamemode`: information about the gamemode of a player

            * Has `allows_items_drop_on_break`: Whether the gamemode is allowed to drop items when a block is broken

    * Added condition root: `srcBlockState`: information about the block causing the trigger

        * Has `has_tag`: Whether a blockstate contains a tag or not

    * Added condition root: `block_at`: information about a block at a given position

        * Treated the same as the blockstate condition, but has `xOff`, `yOff`, and `zOff` parameters

* The `canPlace` predicate is subject to change to be more in line with the `if` conditions, so be aware!

Files

cosmic-reach-linux.zip 84 MB
Version 0.3.20 17 days ago
cosmic-reach-windows.zip 81 MB
Version 0.3.20 17 days ago
cosmic-reach-jar.zip 50 MB
Version 0.3.20 17 days ago
cosmic-reach-server.zip 12 MB
Version 0.3.20 17 days ago

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