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So this was a really interesting experience: 

I launched the game so that I could check out all of the new stuff that was added, and I saw the new player skin system that was added. So I decided to mess around and see what kind of png file was required for changing the skin, but I couldn't find the default skin file anywhere in the game's folders on my PC, even when I searched the folders by putting *.png in the search function. 

However, because the default skin texture loads when I launch Cosmic Reach, I knew that the file had to be somewhere, so I poked around in the game's files to see if I could find a jar file that contains the game's assets, and I found it. 

I made a copy of the jar file and put the copy on the desktop, then I extracted the files into a folder and looked around. I saw the assets txt file and opened it, then I searched for "skin" and found the line that points to the directory containing the default skin file. 

I navigated to that folder and BINGO! I found the player_default_skin file and moved it to my desktop so that I can open it in GIMP and edit it whenever I want to make a new skin. 

Now some of you may be wondering how I figured this out so quickly without any prior knowledge of Cosmic Reach's game file structure. 

I used to mess around with Minecraft's game files ALL the time, so when I launched Cosmic Reach and saw that the default skin loaded even when there's no skin png file present in the game's folders, I knew that the game's assets had to be stored somewhere within a jar file. 

And the funny part about all of this is that I launched the game so that I could check out all the new stuff that was added, but I was distracted by the fact that I had no way of changing the default skin since I had no skin template that I could edit. 

Either way, I still had fun exploring the game's files and learning about them, it's a win-win for me!

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Here's something funny

That's amazing LMAO! This would be perfect if it played the song I Ran (So Far Away) by A Flock Of Seagulls! 

"And I crawled, I crawled so far away!"

i cant launch the game it greets me with this error message

* Game started: false

* Game version: 0.4.1

* Game Variant: : Vanilla

* Launcher: Itch

* Ran for : 2 seconds, 481 ms

* Current time: 2025-03-15 at 13:15:28.104753700-04:00[America/Caracas]

* Operating system: Windows 11 10.0

* Arch: amd64

* Java VM name: OpenJDK 64-Bit Server VM

* Java runtime version: 21.0.2+13-58

* System user language: en

* CPU model: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx

* Save location free / total space: 65.644 GB / 237.227 GB

* Available processors: 8

* Native heap use: 13 MB

* Java heap use: 13 MB

* Max memory available: 1.471 GB

* RAM available: 5.879 GB

* getGLVersion: 

Type: OpenGL

Version: 4:6:0

Vendor: ATI Technologies Inc.

Renderer: AMD Radeon(TM) Vega 8 Graphics

* Prestart error logs: 

[TuningFork] Failed to init Audio. Details: Failed to open the default OpenAL device.

* Exception logs: 

com.badlogic.gdx.utils.GdxRuntimeException: java.lang.ExceptionInInitializerError

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:173)

    at finalforeach.cosmicreach.lwjgl3.Lwjgl3Launcher.createApplication(Lwjgl3Launcher.java:132)

    at finalforeach.cosmicreach.lwjgl3.Lwjgl3Launcher.main(Lwjgl3Launcher.java:107)

Caused by: java.lang.ExceptionInInitializerError

    at finalforeach.cosmicreach.ClientSingletons.create(ClientSingletons.java:79)

    at finalforeach.cosmicreach.BlockGame.create(BlockGame.java:117)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.initializeListener(Lwjgl3Window.java:416)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:366)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)

    ... 2 more

Caused by: java.lang.NullPointerException: Cannot invoke "de.pottgames.tuningfork.Audio.getListener()" because "this.audio" is null

    at finalforeach.cosmicreach.audio.SoundManager.<init>(SoundManager.java:32)

    at finalforeach.cosmicreach.audio.SoundManager.<clinit>(SoundManager.java:21)

    ... 8 more

It sounds like you have issues with your audio drivers, a family member of mine had a similar issue, try looking into reinstalling them via the devices and drivers menu in windows (If I recall correctly, I don't use windows)

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Aahhh I didn't realize it was Cosmic Reach's 1 year anniversary! Happy birthday Cosmic Reach! I haven't checked out the new stuff yet as I have many things I need to take care of, but it's definitely on my to do list! 

Thank you for bringing us this amazing gem of a game FinalForEach!

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Today, March 9 2025 is the 1 year anniversary of me playing. I first downloaded the game and joined the discord at 10:30 AM on March 9 2024 when 0.0.12 was the newest version. Happy BDAY weekend and I'm excited to see how it will grow more. (Congrats on being one of the top games on itch right now my dear CR)

-Axo

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HAPPY BIRTHDAY TO MY FAVORITE VOXEL GAME!

i haven't checked out the new update yet, but before i do i'd like to say that the lasers are... amazing.

they let me do SO MUCH STUFF, like logic gates (somewhat, still testing), light switches that swap the lights between two different colors, realistic light switches that have the lights flicker upon activating them and much more!

i might post them  here one day.

imma check out the new update now, and FFE, thank you so much for one year of this gem.

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Happy Birthday Cosmic Reach!

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Happy birthday Cosmic Reach!

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Happy birthday Cosmic Reach!!

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Happy Birthday Comic Reach! I've Played it since day 1!

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Oh hey, that's my build in the first screenshot! Glad he ended up using it :)

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Happy birthday!

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Happy birthday Cosmic Reach! Cosmic Reach first released on March 8, 2024, at 19:59 (7:59 PM) UTC.

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Here's a Really nice world seed if you want to find ice, palm trees, and tons of ores! (Turn left from spawn and walk that way to find the ice and ores)

(And turn right and walk that way to find palm trees)

-59276236

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Cool thing I made:

This is really cool! The lasers are kind of like this game's form of redstone when you think about it.

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I was so excited when these blocks were added! I've been following this game since the 3rd devlog was the newest one! 

Currently the laser's splitter variant does need a little bug fix, picking it up in survival mode turns it into a debug block. I'm going to keep it as a little treasure for as long as I can, imagine keeping it around until Cosmic Reach releases in full, and then showing it to everyone. 

I can't remember exactly which version I started playing in. I found this game when I was browsing everywhere for building/crafting survival games like Minecraft and Terraria. 

I've played so much of Minecraft, Terraria, and Core Keeper that I needed a bit of a fresh experience. I happened to randomly stumble across one of FinalForEach's Youtube videos, and when I watched it, I was stunned by his programming skills, and I had to try out his game. Although it's still very early in development, Cosmic Reach is still such a good game to play. 

holy peak engineering

Awsome music, really cool world gen! I can't wait to see more!

https://www.youtube.com/watch?v=OTPJQkJad8E

official trailer for the new mob

Cursed Image:

New Discord exclusive Cosmic Reach version.

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I wrote a short story about the spooky furnace screenshots that I took. 

Edit: Just had to figure out the formatting here so I can make it look decent.


Cosmic Reach - The Hunger of the Furnace


After having scraped the resources off of the walls of yet another cave, I returned to the surface, only to find that it was pitch black outside. "Eh, whatever." I said before conveniently teleporting back to my house at the click of a button. Setting foot into the damp darkness of my basement, I began prepping for another trip to the caves. 

I stowed away my entire inventory of goods whilst rummaging through each of my crates, eventually finding out that I had no more stone tools in stock. More rummaging ensued, attempting to quickly look through the crates for sticks and basalt while my head occasionally decides to look towards a different direction for some reason. However, the beast that oversees the stocked goods, the Furnace Monster, let out a growl, and flared its eyes that were fixated upon me. 

"FEED... ME..." said the Furnace Monster, its deep voice echoing within the confines of the brick walls. "I've not enough wood for you." I replied. "It is of a rather tedious task to chop down enough trees to satisfy your hunger." The Furnace Monster's eyes flared brighter, illuminating the darkness that obscures the basement's layout. The stony furnace beast was not happy. 

"I.. AM... HUNGRY!.." said the Furnace Monster, with its angry voice shaking the brick walls. "GIVE... ME... WOOD... NOW!.." After catering to the furnace beast for several years, this monster is trying my patience. The more it demanded wood from me, the more it made my blood boil, fueling the growing seeds of rage deep within me. 

Ignoring the beast's orders, I began crafting more stone tools, having not the time to deal with its constant bellyaching. The Furnace Monster grew enraged, and it growled before letting out a huge roar that broke a few blocks, a couple vertical slabs, and even breaking a crate that was filled with neatly organized goods. "FEED... ME... NOOOOOWWWW!!!"

Upon turning to face the Furnace Monster,  I saw the mess of items strewn about the basement floor, and the sight of it all caused the fiery storm of rage within me to explode into a supernova of anger, and the rush of adrenaline that coursed through my veins turned me into a nightmare force of reckoning far greater than the Furnace Monster could ever hope to be. 

Staring deeply into the eyes of the Furnace Monster, I said unto it in a stern voice "I was kind enough to care for you all these years, giving you the comfort and warmth of my shelter when you sought me out for protection from the swarm of Interceptors."  And I continued, saying "I even went the extra mile to gather the leaf blocks and feed them to you, I wanted to ensure that you were happy and full." 

Regardless of my words, the Furnace Monster cared not, and it only kept its angry glowing red eyes fixated upon me in a futile attempt to intimidate me. I stood my ground and returned the roar, saying "Your unending hunger leaves me with nothing left to work with, constantly depleting my entire stock of wood and leaf blocks!" I continued, saying "And without a fuel source, I have nothing left to smelt ores, which prevents me from crafting better tools! How can I gather more stacks of wood when you are constantly burning through all of my resources?!" 

The stony furnace beast roared once more, its eyes glowed much brighter and began to spout fire, and the threatening display of aggression had shown that it was preparing to attack. The Furnace Monster, having been such a good friend of mine for so many years, has now become a hostile enemy, launching its first attack upon me. 

It grabbed me with its ghostly hands and pulled me towards its face before opening its mouth, revealing the brightly smoldering hot light of the lava within its stomach. Before I even had a chance to break free from the Furnace Monster's grip, it chucked me right into the searing hot pool of lava, inflicting an incredibly high amount of damage that took my life before presenting me with two options to choose from. 

But little did the Furnace Monster know that I had quickly chucked an entire stack of C4 blocks into the smoldering hot air right before my unfortunate demise, causing an explosion so great that the fabric of reality froze and became partially unstable. I clicked on the Respawn button a few times, but the world was struggling to keep up, forcing me to be patient and let it calculate the entire aftermath. 

It took a minute before the world finally caught up, and upon respawning in the house, I was greeted to the constant sounds of explosions coming from within the basement. I snickered, hearing the seemingly endless explosions coming from the same spot below. It took a good 3 minutes for the explosions to stop, and when I walked down into the basement to check out the aftermath, I busted out in laughter, I was in tears from what I was seeing! 

An entire stack of C4 blocks exploding in the same spot had created an empty sphere with the exact same radius that a single block of C4 would make! Oh the nonsensical nature of it all, it felt like watching a good comedy unfold before my eyes, and honestly, I needed a good laugh! Seeing the empty spherical chunk that had consumed a bit of my basement, I giggled a little and shook my head, saying "Oh you silly Furnace Monster, you forgot that this world is still in version 3.19 pre-alpha, didn't you?" 

I shrugged and said "Well, you'll just have to be a bit more patient before I can gather stacks of wood and leaf blocks more efficiently!" Despite the silliness of the recent chain of events, the world continued on without the Furnace Monster constantly nagging me for wood, and I was once again back to mining for ores, and punching Interceptors to get free blocks. 

This is the chaos that I live for. This is Cosmic Reach. 

hell yeah new creepypasta just dropped

When I wrote that story, I decided to combine the horror aspect with a hint of comedy. The comedy bits are sort of just 4th wall breaks, referencing a specific bug in the second paragraph and referencing some of the features in the game. 

The 3.19 pre-alpha version reference at the end of the story is a cleverly subtle way to tell the reader when this story was first written.


Screenshots taken by me (Sebbog) taken today, January 22, 2025, on a Windows 11 computer running Cosmic Reach on the itch launcher, of Cosmic Reach by FinalForEach or FFE, version pre-alpha-0.3.19.

I know controller support is in development, but PLEASE add thumbstick Deadzone support in the settings somewhere. Not all of us have perfectly good controllers ;-;

The game detects tiny, and I mean *tiny* changes in the thumbstick direction, so when I let go of the stick, my character still turns/moves slowly. I'm talking a fly breathing on my controller would be detected by the game. Turning and walking speeds feel good with a controller though.

Game looks very pretty! Can't wait to see what becomes of it.

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"Mom, there's a scary monster in the basement!"

The scary monster:

"Oh sweetie, there's no monster down there." 

*turns on light*

"That's just daddy's forge!"

A behind-the-scenes look at how I managed to make the furnaces look like a set of creepypasta horror eyes, I made use of some kind of light rendering bug that makes light bleed through the corners of blocks.

It would be really cool if this bug was somehow turned into a feature, maybe there could be some kind of chisel tool that we could craft which allows us to right-click on a block to allow the light to bleed through the corners.

Imagine the creative possibilities when you see this, I went into a cave and surrounded a blue light with slabs to make it look like some kind of radioactive block.

Tortellini Soup has a new YouTube channel.
https://www.youtube.com/@AliceWintersoft
https://www.youtube.com/watch?v=CtM634gYVAE

The first video.

From the official discord server. Screenshot was taken today, December 29, 2024.

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this is like, minecraft. but better

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ip to join?

IP?

What IP? 

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New FinalForEach upload!!! 

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He finally uploaded again: 

i know this was from the previous update, but i really gotta admit that i LOVE the new fog feature

anyways, here's some wallpapers for anyone to use :D these were all screenshots from me

oh hey the game just updated

correct

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Can we get the source code? I'm making my own voxel game, and was having issues with the block place/break raycasting skipping over blocks. Took me like 15 minutes to find the class I needed, and only found it through the debug menu. It's also really hard to understand the code because it's decompiled, there's no comments, I have to guess at some of the variable names, and have to manually find classes and methods. 

This screenshot was taken today, November 24, 2024,  18:44:05 (6:44:05 PM) UTC+1

FinalForEach, FFE, Cosmic Reach,  CR, Cosmic Reach devlog, Cosmic Reach devlogs, Cosmic Reach discord server.

A new devlog is coming out soon.

been waiting for a way to obtain AND place water in survival, great update :D

this game’s really cool how long did it take for you to make it

I've been working on it since August of last year!

It says: "unable to authenticate your account", what do I do to do that?

If you aren't running it through the itch launcher, then do so, otherwise you'll need to pass in your itch api key through an environment variable. Let me know if you still have trouble!

Thanks!

this is one of the happiest moments in my life.


This screenshot was taken today, November 3, 2024, 13:32:21 UTC+1.

Cosmic Reach multiplayer Cosmic Reach discord server

If anyone is looking for an anarchy survival server for the new update, Cosmic Anarchy has been running for a while with the discord prereleases and it has updated to the full release now.

IP: even-firefox.gl.at.ply.gg:12364

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Cool server, kinda laggy tho.  I played for a little while but got frustrated with how nothing would load.  Despite that, I have high hopes for the server's future


This screenshot was taken today, October 28, 2024, 15:34:43 UTC+1 by me (Sebbog)

Cosmic Reach 0.3.2-pre8 Cosmic Reach pre release versions Cosmic Reach discord versions 0.3.2 pre release 8 Cosmic Reach 0.3.2-pre7 Cosmic Reach pre release versions Cosmic Reach discord versions 0.3.2 pre release 7 Cosmic Reach Multiplayer


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