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Great game. 

One thing though are planning to keep slabs seperate as top and bottom? I find it rather bothersome. 

I would love to see a FOV and sensitivitiy slider and some FOV changes for sprinting and even slight shake for movement. I know the game is pre-alpha and you probablr have many other things higher priority but small things like these make the movement which is obviously one of the core mechanics way nicer, would love to see these sprinkled between some updates.

I know there is white light (which is colored like gray for some reason) but I especially loved how lighting system allows combining red green and blue lights to get almost white light. 

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the fov and sensitivity sliders are essential

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Hi, loving the game so far and I have a few things to note. Firstly I agree with some of the others that a sensitivity bar would be nice but it's understandable if gameplay is more important right now.

 Also I don't know know if its a bug, but the way you can fly up when you place blocks underneath yourself at a certain speed is really fun.

 Other bugs I've found are that you can sprint backwards, when you pause you can break and place blocks with your mouse cursor a bit further than you would normally be able to, and if you jump while blocks are directly above your head while moving you sort of get stuck on the ceiling for a second.

Anyway, these are all just minor things and overall I've been having fun playing. Super excited for what comes next! 

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Even tho it is in pre-alpha, this game has a lot of potential to be something great. I found a minor bug which allows for the player to essentialy make a cool water catapult. I have reported the issue but it seems like a lot of people like the feature, even if it is not intended. This shows me that the game has a growing community behind it, and I would love to see this game succeed. :D

How do you get this bug to occur?

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It is apparently tied to framerate, so it will only work if tour refreshrate on your screen is above 60hz
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It's really cool and runs super smooth.

What will you do about every block needing a some slab variants?

Maybe make a "sticky slab" system where you either have veritcal or horizontal slabs. When you place them it tries to stick to the block the cursor is looking at, idk.

Excited for more devlogs. :cheers:

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I don't know why I thought this would work XD

The game runs outstandingly smooth. I love the vast and grand terrain generation, and the vertical terrain makes a lot of sense as well. It does feel like an infinite place to explore, so WELL DONE! 

I tried a couple of small builds and tested the shapes and lighting. If I were to call something out, the light is a bit too square right now, instead of radiating out from a source point. I know it's the same amount of blocks to every direction, but diagonals are weird in block games.

Also, the items to differentiate left/ right or top/bottom takes a bit getting used to, it's not very explicit. Testing the vertical slabs, I found that in certain conditions (when the V right slab of a block matches the V left slab of its immediate right block), the pattern breaks a little, generating a vertical stripe where the two slabs combine. it's subtle, but the objective of this alfa test is to find and improve upon these small things for the final game. 

I'm leaving a screenshot of these, and I'm reaaaaally exited for the potential of this game. thanks for giving us the opportunity to try it, and I hope this feedback is useful. I'll be sure to keep testing it.


Light = Overcast, All full block lights + small structure lighten by a bottom slab

Lighting test

Slabs and pattern Testing

Slabs and Patterns

I've been waiting so long to play this!!!

I'm getting some fun visual bugs lol. They seem to cause a fair bit of lag as well. Other than that, looking cool!

I had those same issues!

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will game become opensource?

Unknown, But hey! You can decompile the .jar with any Java Decompiler for now.

Inside the dome thingy I builtGreat game so far and and see its potential. but some issues I have found were:
crouching makes me feel nauseous; water z-fights with the block beneath it; if you jump into a block above you, your camera phases though a bit; lack of  friction makes movement feel not very smooth; slabs placement can be a bit confusing as well as slabs placement collision is the size of a full block;
Lastly just a few features that are probably planned, unique block placement and break sounds, visualization of what you are currently holding, better UI and Hud, water physics (and waterlogging) and doors.
I am grateful to be giving feedback and being part of early development of the game, can't wait to see what it'll be like later in development!Dome thingy I built

Incredible job on this first release, and congrats again on this benchmark, it cannot be understated how much your hard work has paid off! 

Even with a few bugs here and there, its atmospheric and simple and love looking to the stars on a space day. The various sky colorings give me a good idea of the potential that lies in different worlds that can be traveled between and explored and this starting moon is a great example of how unique world gen can be, even with 2 simple blocks. As you continue to expand, I'm eager to witness how elements beyond world generation—such as lighting, weather, gravity, flora, fauna, and more—will further enrich the uniqueness of these worlds.

Cannot wait to see what you make of it. This project brings me so much happiness, and I am beyond excited for future updates on cosmic reach. 

If you ever need assistance with artwork or modeling, I have experience and would love to help if you are looking for any! (wink wink)

Regardless, I'll continue to assist with playtesting and providing bug reports, as seeing this project come to life is just awesome.

Keep up the phenomenal work!

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this is a great game tho i did notes i a bug or 2 and i know that it is early on but i think they might be easy fix so the first bug it the when i open my inventory or block selector idk what to call it but the left and right arrows still show up when i close the block selector also like old Minecraft there are some texters that stretch out like appear out of nowhere they move with the camera but so fare i have only seen this ones also some block well a lot of blocks when i select them in the block selector it will give me a random block will be given as well i am heaving fun using the crawl mechanic but when running there are some times where i clip thro the block above me but aside's that it is a really cool game and i am glad to be apart of the development so early on =D

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I love that the movement is smooth right off the bat. Other voxel games seem to struggle there. Moreover, I feel like having a bunch of core features like colored lights and vertical slabs right off the bat is a good sign.


I can't wait to see where this game goes and am very excited for multiplayer.

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Camera moves very fast on some frames  otherwise works and runs great also please add a sensitivity slider. 

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Runs Great
You can place blocks through blocks cool a (at least at world height limit)

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awesome game, just saw that there was an update, wonder what it could be

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hmmmmmmmm wtf

also...  great game!

cool game

great game

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Please add the Far Lands!

Unnecessary feature, maybe It could be a mod If you really want it.

Please add a mouse sensitivity option. My character rotations are out of this world! :)

Goated

A few graphical bugs even on discrete GPU (4050) and integrated GPU. Also the sound when hovering over a button has a ~0.5 second delay, and it hurts me deeply. And yes, falling from high enough up screws up the collision.

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https://github.com/FinalForEach/Cosmic-Reach-Issue-Tracker/issues

Here you can report a bug, but I would recommend checking the existing bugs to see if it has not been reported yet

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I love it. It kinda reminds me of Minecraft.

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you can sink into the floor if you fall from a high distance

cool

I liked it :D

Good work on the progress so far! Unfortunately, my laptop is more on the lower end so a lot of visual glitches appeared. Blocks that are comprised of 2 different slabs would only display one of them. The meshes take a while to update when blocks are destroyed. (anywhere from a second to a whole minute, even when using 6 render distance). Stretch-out triangles randomly appear whenever meshes are updated/added. Other than that, the game can run 60 fps on even my laptop with 16 chunks of render distance.

Also, the world gets corrupted whenever you unfocused from the game while it is fullscreen (resulting in a blank world)

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Sorry to hear about that, I suspect it has to do with integrated intel graphics- do post in the issue tracker if you can  https://github.com/FinalForEach/Cosmic-Reach-Issue-Tracker/issues so that I can pinpoint any clues for it

Hype for the future of this game.

Hype!!

I built an amongus I can recommend you try this game! I cant wait for future updates!

Looking forward to the development of your game, I have a soft spot for voxel games, and have been following your dev vlogs from the first one. I wish you luck!

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Wonderful concept with lots of potential! I've been watching the development, and can't wait to see more of this game. I'd love to see a way of building ships/ground vehicles, and mechanical components for storing/moving items when the survival mode is created (perhaps similar to the Space Engineers system, or Minecraft redstone). Are there any plans to add railings, or wedges/sloped blocks? (I want a cheese wedge block)

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Yes, more block shapes are planned, but it will take its time. I agree as well with the vehicles too!

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Excited for the future of this game! Feels like being a part of minecraft's community back when it was small

im so hyped!

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I love your content. Maybe in the far future this game is going to be popular and I am one of the first people that can now proclaim "I was here". Maybe. That thought makes me happy.

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so awesome!!!!

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Your YouTube series stood out from all the other repetitive minecraft clone dev series out there, well done on finally getting it released!

I can totally agree, This is way more complete than those, since those are usually just repetitive clones of clones, which dont implement the base features such as inventories and stuff

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Nice!

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This is a very fun project to keep up with. I'm all for this open-ended voxel adventure. Runs great on my old computer.

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This is awesome, i have been following the development of this for awhile and am very happy to actually get it onto my laptop. It looks great! Good luck with all future development. :D

Viewing most recent comments 123 to 162 of 162 · Previous page · First page