This game is by far the best voxel game in terms of what is developed on first, how it is distinguished from other voxels out there so far, and how it is a project that is actualized versus others which have either not been released (as of this post) and/or have died (just an opinion).
Plus, the game has native data-driven feature support. I've never seen a game start so early with those kinds of features. We need more games with that kind of programming in mind.
Not only that, but that Java has been used to create this game, a so called "slow" platform for a voxel game, with colored lighting for all platforms, plus supporting macOSand Windows AND Linux, despite macOS (and other Linux-like systems) not being very popular for indie games (this is sort of wrong but don't quote me on this).
Well done FinalForEach for making a "simple game" not so simple yet fascinating in terms of how it has grown from nothing to something worth continuing, it really makes the project stand out from all the rest.
I rate it 10/10 for programming priorities and problem solving. Also really appreciating not throwing in real world things that take away from the fun of the game. Good job! :D :)
ok so, i'm gonna give some constructive feedback to this game
creative mode is the most fun i've had in a long time, just building stuff like houses and pixel art (kinda wish it had more color blocks that aren't lights)
tho i feel like survival mode is still lacking some features (maybe a craftable extension to the health bar for later game stuff)
the game's going on a good direction and so far it is really complete for it just being an alpha (in creative mode that is)
Screenshot taken today on March 30, 2025 00:42:37 (12:42:37 AM) by me on the official Cosmic Reach Discord Server. A new update is coming today and it will include jetpacks, probably.
It sounds like you have issues with your audio drivers, a family member of mine had a similar issue, try looking into reinstalling them via the devices and drivers menu in windows (If I recall correctly, I don't use windows)
Today, March 9 2025 is the 1 year anniversary of me playing. I first downloaded the game and joined the discord at 10:30 AM on March 9 2024 when 0.0.12 was the newest version. Happy BDAY weekend and I'm excited to see how it will grow more. (Congrats on being one of the top games on itch right now my dear CR)
i haven't checked out the new update yet, but before i do i'd like to say that the lasers are... amazing.
they let me do SO MUCH STUFF, like logic gates (somewhat, still testing), light switches that swap the lights between two different colors, realistic light switches that have the lights flicker upon activating them and much more!
i might post them here one day.
imma check out the new update now, and FFE, thank you so much for one year of this gem.
Here's a Really nice world seed if you want to find ice, palm trees, and tons of ores! (Turn left from spawn and walk that way to find the ice and ores)
(And turn right and walk that way to find palm trees)
← Return to game
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This game is by far the best voxel game in terms of what is developed on first, how it is distinguished from other voxels out there so far, and how it is a project that is actualized versus others which have either not been released (as of this post) and/or have died (just an opinion).
Plus, the game has native data-driven feature support. I've never seen a game start so early with those kinds of features. We need more games with that kind of programming in mind.
Not only that, but that Java has been used to create this game, a so called "slow" platform for a voxel game, with colored lighting for all platforms, plus supporting macOS and Windows AND Linux, despite macOS (and other Linux-like systems) not being very popular for indie games (this is sort of wrong but don't quote me on this).
Well done FinalForEach for making a "simple game" not so simple yet fascinating in terms of how it has grown from nothing to something worth continuing, it really makes the project stand out from all the rest.
I rate it 10/10 for programming priorities and problem solving. Also really appreciating not throwing in real world things that take away from the fun of the game. Good job! :D :)
You should add popcorn (put corn in a furnace, and Boom!)
Where did creative go?
edit: thanks for adding back in creative.
ok so, i'm gonna give some constructive feedback to this game
creative mode is the most fun i've had in a long time, just building stuff like houses and pixel art (kinda wish it had more color blocks that aren't lights)
tho i feel like survival mode is still lacking some features (maybe a craftable extension to the health bar for later game stuff)
the game's going on a good direction and so far it is really complete for it just being an alpha (in creative mode that is)
good luck with your awesome game!
i got that too a coulple of days ago
Anyone got any mutiplayer IPs?
Here are some. You can find more on the Discord here: https://discord.gg/TWFBfbPdqJ
Show post...
Is there multiplayer
yes
"Overhauled the cave system, adding multiple new types of caves!"
Since when are there caves?
game of cheese
Fell through the floor.
Didn't even get to respawn:

Did it again:

Unfortunately, I don't think there was.
Screenshot taken today on March 30, 2025 00:42:37 (12:42:37 AM) by me on the official Cosmic Reach Discord Server. A new update is coming today and it will include jetpacks, probably.
Here's something funny
i cant launch the game it greets me with this error message
* Game started: false
* Game version: 0.4.1
* Game Variant: : Vanilla
* Launcher: Itch
* Ran for : 2 seconds, 481 ms
* Current time: 2025-03-15 at 13:15:28.104753700-04:00[America/Caracas]
* Operating system: Windows 11 10.0
* Arch: amd64
* Java VM name: OpenJDK 64-Bit Server VM
* Java runtime version: 21.0.2+13-58
* System user language: en
* CPU model: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx
* Save location free / total space: 65.644 GB / 237.227 GB
* Available processors: 8
* Native heap use: 13 MB
* Java heap use: 13 MB
* Max memory available: 1.471 GB
* RAM available: 5.879 GB
* getGLVersion:
Type: OpenGL
Version: 4:6:0
Vendor: ATI Technologies Inc.
Renderer: AMD Radeon(TM) Vega 8 Graphics
* Prestart error logs:
[TuningFork] Failed to init Audio. Details: Failed to open the default OpenAL device.
* Exception logs:
com.badlogic.gdx.utils.GdxRuntimeException: java.lang.ExceptionInInitializerError
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:173)
at finalforeach.cosmicreach.lwjgl3.Lwjgl3Launcher.createApplication(Lwjgl3Launcher.java:132)
at finalforeach.cosmicreach.lwjgl3.Lwjgl3Launcher.main(Lwjgl3Launcher.java:107)
Caused by: java.lang.ExceptionInInitializerError
at finalforeach.cosmicreach.ClientSingletons.create(ClientSingletons.java:79)
at finalforeach.cosmicreach.BlockGame.create(BlockGame.java:117)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.initializeListener(Lwjgl3Window.java:416)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:366)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)
... 2 more
Caused by: java.lang.NullPointerException: Cannot invoke "de.pottgames.tuningfork.Audio.getListener()" because "this.audio" is null
at finalforeach.cosmicreach.audio.SoundManager.<init>(SoundManager.java:32)
at finalforeach.cosmicreach.audio.SoundManager.<clinit>(SoundManager.java:21)
... 8 more
It sounds like you have issues with your audio drivers, a family member of mine had a similar issue, try looking into reinstalling them via the devices and drivers menu in windows (If I recall correctly, I don't use windows)
Today, March 9 2025 is the 1 year anniversary of me playing. I first downloaded the game and joined the discord at 10:30 AM on March 9 2024 when 0.0.12 was the newest version. Happy BDAY weekend and I'm excited to see how it will grow more. (Congrats on being one of the top games on itch right now my dear CR)
-Axo
HAPPY BIRTHDAY TO MY FAVORITE VOXEL GAME!
i haven't checked out the new update yet, but before i do i'd like to say that the lasers are... amazing.
they let me do SO MUCH STUFF, like logic gates (somewhat, still testing), light switches that swap the lights between two different colors, realistic light switches that have the lights flicker upon activating them and much more!
i might post them here one day.
imma check out the new update now, and FFE, thank you so much for one year of this gem.
Happy Birthday Cosmic Reach!
Happy birthday Cosmic Reach!
Happy birthday Cosmic Reach!!
Happy Birthday Comic Reach! I've Played it since day 1!
Oh hey, that's my build in the first screenshot! Glad he ended up using it :)
Happy birthday!
Happy birthday Cosmic Reach! Cosmic Reach first released on March 8, 2024, at 19:59 (7:59 PM) UTC.
Here's a Really nice world seed if you want to find ice, palm trees, and tons of ores! (Turn left from spawn and walk that way to find the ice and ores)
(And turn right and walk that way to find palm trees)
-59276236
Cool thing I made:
I was so excited when these blocks were added! I've been following this game since the 3rd devlog was the newest one!
holy peak engineering
Awsome music, really cool world gen! I can't wait to see more!