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Was there an april fools update for Cosmic Reach this year? I was super busy with many things and missed a couple updates.

Unfortunately, I don't think there was.

I see. I was hoping that FinalForEach would add something funny for april fools this year, but it's understandable considering the amount of work that's required to program all of that in. Even if there's no april fool's joke for this year, Cosmic Reach is still such an amazing game regardless, and I can't wait to see the day where I get to play the full release.

Screenshot taken today on March 30, 2025 00:42:37 (12:42:37 AM) by me on the official Cosmic Reach Discord Server. A new update is coming today and it will include jetpacks, probably.

So this was a really interesting experience: 

I launched the game so that I could check out all of the new stuff that was added, and I saw the new player skin system that was added. So I decided to mess around and see what kind of png file was required for changing the skin, but I couldn't find the default skin file anywhere in the game's folders on my PC, even when I searched the folders by putting *.png in the search function. 

However, because the default skin texture loads when I launch Cosmic Reach, I knew that the file had to be somewhere, so I poked around in the game's files to see if I could find a jar file that contains the game's assets, and I found it. 

I made a copy of the jar file and put the copy on the desktop, then I extracted the files into a folder and looked around. I saw the assets txt file and opened it, then I searched for "skin" and found the line that points to the directory containing the default skin file. 

I navigated to that folder and BINGO! I found the player_default_skin file and moved it to my desktop so that I can open it in GIMP and edit it whenever I want to make a new skin. 

Now some of you may be wondering how I figured this out so quickly without any prior knowledge of Cosmic Reach's game file structure. 

I used to mess around with Minecraft's game files ALL the time, so when I launched Cosmic Reach and saw that the default skin loaded even when there's no skin png file present in the game's folders, I knew that the game's assets had to be stored somewhere within a jar file. 

And the funny part about all of this is that I launched the game so that I could check out all the new stuff that was added, but I was distracted by the fact that I had no way of changing the default skin since I had no skin template that I could edit. 

Either way, I still had fun exploring the game's files and learning about them, it's a win-win for me!

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Here's something funny

That's amazing LMAO! This would be perfect if it played the song I Ran (So Far Away) by A Flock Of Seagulls! 

"And I crawled, I crawled so far away!"

i cant launch the game it greets me with this error message

* Game started: false

* Game version: 0.4.1

* Game Variant: : Vanilla

* Launcher: Itch

* Ran for : 2 seconds, 481 ms

* Current time: 2025-03-15 at 13:15:28.104753700-04:00[America/Caracas]

* Operating system: Windows 11 10.0

* Arch: amd64

* Java VM name: OpenJDK 64-Bit Server VM

* Java runtime version: 21.0.2+13-58

* System user language: en

* CPU model: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx

* Save location free / total space: 65.644 GB / 237.227 GB

* Available processors: 8

* Native heap use: 13 MB

* Java heap use: 13 MB

* Max memory available: 1.471 GB

* RAM available: 5.879 GB

* getGLVersion: 

Type: OpenGL

Version: 4:6:0

Vendor: ATI Technologies Inc.

Renderer: AMD Radeon(TM) Vega 8 Graphics

* Prestart error logs: 

[TuningFork] Failed to init Audio. Details: Failed to open the default OpenAL device.

* Exception logs: 

com.badlogic.gdx.utils.GdxRuntimeException: java.lang.ExceptionInInitializerError

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:173)

    at finalforeach.cosmicreach.lwjgl3.Lwjgl3Launcher.createApplication(Lwjgl3Launcher.java:132)

    at finalforeach.cosmicreach.lwjgl3.Lwjgl3Launcher.main(Lwjgl3Launcher.java:107)

Caused by: java.lang.ExceptionInInitializerError

    at finalforeach.cosmicreach.ClientSingletons.create(ClientSingletons.java:79)

    at finalforeach.cosmicreach.BlockGame.create(BlockGame.java:117)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.initializeListener(Lwjgl3Window.java:416)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:366)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)

    ... 2 more

Caused by: java.lang.NullPointerException: Cannot invoke "de.pottgames.tuningfork.Audio.getListener()" because "this.audio" is null

    at finalforeach.cosmicreach.audio.SoundManager.<init>(SoundManager.java:32)

    at finalforeach.cosmicreach.audio.SoundManager.<clinit>(SoundManager.java:21)

    ... 8 more

It sounds like you have issues with your audio drivers, a family member of mine had a similar issue, try looking into reinstalling them via the devices and drivers menu in windows (If I recall correctly, I don't use windows)

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Aahhh I didn't realize it was Cosmic Reach's 1 year anniversary! Happy birthday Cosmic Reach! I haven't checked out the new stuff yet as I have many things I need to take care of, but it's definitely on my to do list! 

Thank you for bringing us this amazing gem of a game FinalForEach!

(+2)

Today, March 9 2025 is the 1 year anniversary of me playing. I first downloaded the game and joined the discord at 10:30 AM on March 9 2024 when 0.0.12 was the newest version. Happy BDAY weekend and I'm excited to see how it will grow more. (Congrats on being one of the top games on itch right now my dear CR)

-Axo

(+1)

HAPPY BIRTHDAY TO MY FAVORITE VOXEL GAME!

i haven't checked out the new update yet, but before i do i'd like to say that the lasers are... amazing.

they let me do SO MUCH STUFF, like logic gates (somewhat, still testing), light switches that swap the lights between two different colors, realistic light switches that have the lights flicker upon activating them and much more!

i might post them  here one day.

imma check out the new update now, and FFE, thank you so much for one year of this gem.

(+1)

Happy Birthday Cosmic Reach!

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Happy birthday Cosmic Reach!

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Happy birthday Cosmic Reach!!

(1 edit) (+1)

Happy Birthday Comic Reach! I've Played it since day 1!

(+2)

Oh hey, that's my build in the first screenshot! Glad he ended up using it :)

(+1)

Happy birthday!

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Happy birthday Cosmic Reach! Cosmic Reach first released on March 8, 2024, at 19:59 (7:59 PM) UTC.

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