ok so, i'm gonna give some constructive feedback to this game
creative mode is the most fun i've had in a long time, just building stuff like houses and pixel art (kinda wish it had more color blocks that aren't lights)
tho i feel like survival mode is still lacking some features (maybe a craftable extension to the health bar for later game stuff)
the game's going on a good direction and so far it is really complete for it just being an alpha (in creative mode that is)
Not sure who downvoted my post, but if the time of the post was the reason:
I live in New York, and the time zone is EST/EDT (Eastern Standard Time/Eastern Daylight Time). Itch uses UTC (Coordinated Universal Time), and there's a 4 hour difference between UTC and EDT (5 hours for EST). My current time zone is EDT, which means that the actual time of my post was 11:06 PM.
If the downvote was for political/hateful reasons:
Put away your smart devices, cut the cord to your television set, and go outside to get some fresh air and sunshine, because mother nature loves you so much (and I love you too). *hugs u*
Not sure why I'm getting this graphical bug, but the block breaking animation seems to be using textures from other parts of the game. And another annoying bug I'm getting is whenever I'm quickly looking through my crates, sometimes my view snaps back to an earlier position upon closing the crate.
Both bugs have been happening for a long time now, so I'm not sure if it's the game or if it's something wrong with my OS. I'm still running Linux Mint 21.3 since the latest version seems to be a broken mess on my MSI MPG Trident 3 10th PC.
"The interceptors, I can't hide from them! They're in my furnace, they're in my walls, THEY'RE EVERYWHERE!!"
I see. I was hoping that FinalForEach would add something funny for april fools this year, but it's understandable considering the amount of work that's required to program all of that in. Even if there's no april fool's joke for this year, Cosmic Reach is still such an amazing game regardless, and I can't wait to see the day where I get to play the full release.
Screenshot taken today on March 30, 2025 00:42:37 (12:42:37 AM) by me on the official Cosmic Reach Discord Server. A new update is coming today and it will include jetpacks, probably.
I launched the game so that I could check out all of the new stuff that was added, and I saw the new player skin system that was added. So I decided to mess around and see what kind of png file was required for changing the skin, but I couldn't find the default skin file anywhere in the game's folders on my PC, even when I searched the folders by putting *.png in the search function.
However, because the default skin texture loads when I launch Cosmic Reach, I knew that the file had to be somewhere, so I poked around in the game's files to see if I could find a jar file that contains the game's assets, and I found it.
I made a copy of the jar file and put the copy on the desktop, then I extracted the files into a folder and looked around. I saw the assets txt file and opened it, then I searched for "skin" and found the line that points to the directory containing the default skin file.
I navigated to that folder and BINGO! I found the player_default_skin file and moved it to my desktop so that I can open it in GIMP and edit it whenever I want to make a new skin.
Now some of you may be wondering how I figured this out so quickly without any prior knowledge of Cosmic Reach's game file structure.
I used to mess around with Minecraft's game files ALL the time, so when I launched Cosmic Reach and saw that the default skin loaded even when there's no skin png file present in the game's folders, I knew that the game's assets had to be stored somewhere within a jar file.
And the funny part about all of this is that I launched the game so that I could check out all the new stuff that was added, but I was distracted by the fact that I had no way of changing the default skin since I had no skin template that I could edit.
Either way, I still had fun exploring the game's files and learning about them, it's a win-win for me!
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Where did creative go?
edit: thanks for adding back in creative.
ok so, i'm gonna give some constructive feedback to this game
creative mode is the most fun i've had in a long time, just building stuff like houses and pixel art (kinda wish it had more color blocks that aren't lights)
tho i feel like survival mode is still lacking some features (maybe a craftable extension to the health bar for later game stuff)
the game's going on a good direction and so far it is really complete for it just being an alpha (in creative mode that is)
good luck with your awesome game!
Happy 4th of July Everyone!
Not sure who downvoted my post, but if the time of the post was the reason:
I live in New York, and the time zone is EST/EDT (Eastern Standard Time/Eastern Daylight Time). Itch uses UTC (Coordinated Universal Time), and there's a 4 hour difference between UTC and EDT (5 hours for EST). My current time zone is EDT, which means that the actual time of my post was 11:06 PM.
If the downvote was for political/hateful reasons:
Put away your smart devices, cut the cord to your television set, and go outside to get some fresh air and sunshine, because mother nature loves you so much (and I love you too). *hugs u*
Who would win:
An average survival player who can make it all the way down into the depths with only 3 HP just to farm some lava and other resources
or an advanced survival player who likes to have fun with exploiting bugs to farm and build a stash of debug blocks?
Not sure why I'm getting this graphical bug, but the block breaking animation seems to be using textures from other parts of the game. And another annoying bug I'm getting is whenever I'm quickly looking through my crates, sometimes my view snaps back to an earlier position upon closing the crate.
Both bugs have been happening for a long time now, so I'm not sure if it's the game or if it's something wrong with my OS. I'm still running Linux Mint 21.3 since the latest version seems to be a broken mess on my MSI MPG Trident 3 10th PC.

"The interceptors, I can't hide from them! They're in my furnace, they're in my walls, THEY'RE EVERYWHERE!!"
"I CAN'T ESCAPE THEM, THEY'RE EVERYWHERE!! AAAAAAAAHHHHH!!"
i got that too a coulple of days ago
I'm glad that I'm not the only one. Hopefully it gets fixed soon because I've been wanting to play.
Anyone got any mutiplayer IPs?
Here are some. You can find more on the Discord here: https://discord.gg/TWFBfbPdqJ
Show post...
Is there multiplayer
yes
"Overhauled the cave system, adding multiple new types of caves!"
Since when are there caves?
game of cheese
Fell through the floor.
Didn't even get to respawn:

Did it again:

Was there an april fools update for Cosmic Reach this year? I was super busy with many things and missed a couple updates.
Unfortunately, I don't think there was.
I see. I was hoping that FinalForEach would add something funny for april fools this year, but it's understandable considering the amount of work that's required to program all of that in. Even if there's no april fool's joke for this year, Cosmic Reach is still such an amazing game regardless, and I can't wait to see the day where I get to play the full release.
Screenshot taken today on March 30, 2025 00:42:37 (12:42:37 AM) by me on the official Cosmic Reach Discord Server. A new update is coming today and it will include jetpacks, probably.
So this was a really interesting experience:
I launched the game so that I could check out all of the new stuff that was added, and I saw the new player skin system that was added. So I decided to mess around and see what kind of png file was required for changing the skin, but I couldn't find the default skin file anywhere in the game's folders on my PC, even when I searched the folders by putting *.png in the search function.
However, because the default skin texture loads when I launch Cosmic Reach, I knew that the file had to be somewhere, so I poked around in the game's files to see if I could find a jar file that contains the game's assets, and I found it.
I made a copy of the jar file and put the copy on the desktop, then I extracted the files into a folder and looked around. I saw the assets txt file and opened it, then I searched for "skin" and found the line that points to the directory containing the default skin file.
I navigated to that folder and BINGO! I found the player_default_skin file and moved it to my desktop so that I can open it in GIMP and edit it whenever I want to make a new skin.
Now some of you may be wondering how I figured this out so quickly without any prior knowledge of Cosmic Reach's game file structure.
I used to mess around with Minecraft's game files ALL the time, so when I launched Cosmic Reach and saw that the default skin loaded even when there's no skin png file present in the game's folders, I knew that the game's assets had to be stored somewhere within a jar file.
And the funny part about all of this is that I launched the game so that I could check out all the new stuff that was added, but I was distracted by the fact that I had no way of changing the default skin since I had no skin template that I could edit.
Either way, I still had fun exploring the game's files and learning about them, it's a win-win for me!