A few graphical bugs even on discrete GPU (4050) and integrated GPU. Also the sound when hovering over a button has a ~0.5 second delay, and it hurts me deeply. And yes, falling from high enough up screws up the collision.
Good work on the progress so far! Unfortunately, my laptop is more on the lower end so a lot of visual glitches appeared. Blocks that are comprised of 2 different slabs would only display one of them. The meshes take a while to update when blocks are destroyed. (anywhere from a second to a whole minute, even when using 6 render distance). Stretch-out triangles randomly appear whenever meshes are updated/added. Other than that, the game can run 60 fps on even my laptop with 16 chunks of render distance.
Also, the world gets corrupted whenever you unfocused from the game while it is fullscreen (resulting in a blank world)
Looking forward to the development of your game, I have a soft spot for voxel games, and have been following your dev vlogs from the first one. I wish you luck!
Wonderful concept with lots of potential! I've been watching the development, and can't wait to see more of this game. I'd love to see a way of building ships/ground vehicles, and mechanical components for storing/moving items when the survival mode is created (perhaps similar to the Space Engineers system, or Minecraft redstone). Are there any plans to add railings, or wedges/sloped blocks? (I want a cheese wedge block)
I love your content. Maybe in the far future this game is going to be popular and I am one of the first people that can now proclaim "I was here". Maybe. That thought makes me happy.
This is awesome, i have been following the development of this for awhile and am very happy to actually get it onto my laptop. It looks great! Good luck with all future development. :D
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hmmmmmmmm wtf
also... great game!
cool game
great game
Please add the Far Lands!
Please add a mouse sensitivity option. My character rotations are out of this world! :)
Goated
A few graphical bugs even on discrete GPU (4050) and integrated GPU. Also the sound when hovering over a button has a ~0.5 second delay, and it hurts me deeply. And yes, falling from high enough up screws up the collision.
https://github.com/FinalForEach/Cosmic-Reach-Issue-Tracker/issues
Here you can report a bug, but I would recommend checking the existing bugs to see if it has not been reported yet
I love it. It kinda reminds me of Minecraft.
you can sink into the floor if you fall from a high distance
cool
I liked it :D
Good work on the progress so far! Unfortunately, my laptop is more on the lower end so a lot of visual glitches appeared. Blocks that are comprised of 2 different slabs would only display one of them. The meshes take a while to update when blocks are destroyed. (anywhere from a second to a whole minute, even when using 6 render distance). Stretch-out triangles randomly appear whenever meshes are updated/added. Other than that, the game can run 60 fps on even my laptop with 16 chunks of render distance.
Also, the world gets corrupted whenever you unfocused from the game while it is fullscreen (resulting in a blank world)
Sorry to hear about that, I suspect it has to do with integrated intel graphics- do post in the issue tracker if you can https://github.com/FinalForEach/Cosmic-Reach-Issue-Tracker/issues so that I can pinpoint any clues for it
Hype for the future of this game.
I built an amongus I can recommend you try this game! I cant wait for future updates!
Looking forward to the development of your game, I have a soft spot for voxel games, and have been following your dev vlogs from the first one. I wish you luck!
Wonderful concept with lots of potential! I've been watching the development, and can't wait to see more of this game. I'd love to see a way of building ships/ground vehicles, and mechanical components for storing/moving items when the survival mode is created (perhaps similar to the Space Engineers system, or Minecraft redstone). Are there any plans to add railings, or wedges/sloped blocks? (I want a cheese wedge block)
Yes, more block shapes are planned, but it will take its time. I agree as well with the vehicles too!
Excited for the future of this game! Feels like being a part of minecraft's community back when it was small
im so hyped!
I love your content. Maybe in the far future this game is going to be popular and I am one of the first people that can now proclaim "I was here". Maybe. That thought makes me happy.
so awesome!!!!
Your YouTube series stood out from all the other repetitive minecraft clone dev series out there, well done on finally getting it released!
Nice!
This is a very fun project to keep up with. I'm all for this open-ended voxel adventure. Runs great on my old computer.
This is awesome, i have been following the development of this for awhile and am very happy to actually get it onto my laptop. It looks great! Good luck with all future development. :D