I'm on windows 10, I played the game for a little, created my second world, spawned in with blocks from the previous world, walked around for a hundred block, found an odd glitch, then my pc froze and I had to restart my pc. Picture of glitch below
java threading issue , final for each: XX:+UseCriticalJavaThreadPriority would solve this in a majority of cases. RedNumberz fixes that would work for your PC is changing java priority to higher(or reducing background operations).
here is the actual bug info so if it doesn't fix or you want to know more: <a href="<a href=" https:="" bugs.mojang.com="" browse="" mc-1794?filter="20315"">https://bugs.mojang.com/browse/MC-1794?filter=20315</a>
Neat little game. Itch launcher failed on me, so I'll just leave here more detailed steps for any other elderly Linux/Ubuntu/Mint users. To install java 17: apt install openjdk-17-jdk openjdk-17-jre
Then due to space in the file name, run jar file with " ", if don't want to rename it: java -jar "Cosmic Reach-0.1.11.jar"
Found a bug. The game lets you uncrouch when crouching under a 1 and a half block tall space, which gets you stuck in the slab above you. Minecraft handles this by simply not letting the player uncrouch in such a circumstance.
I'd like to report a bug; see images below. When I look through a non-full block, the block-highlighting correctly selects the block behind it, however, when I try to place a block against that surface, the block will be placed on top of the non-full block instead. (The top slab is the one I try to place against the wall, looking through the bottom slab)
One small thing I'd recommend is making the world seed (and maybe other things) use case-insensitive base 64 instead of base 10 You can store more numbers in a smaller format using base 64 and its easier to write down for users. (could maybe use something custom too)
It'd made reading and writing seeds from things like YouTube videos a lot easier (if a lets-player shares their world seed or something) since a player would only have to copy down something like "4S25B9" instead of "29419219429194242"
I've been watching since the first video, and I'm liking where this is going. I haven't given any feedback, so I'm not really helping the community, but I do hope this gets big! Furthermore, I'll be waiting for Multiplayer support, and then that happens I'll happily play with friends and give feedback that I could think would be useful.
Please add your version changelog to itch! I'm very confused on what all the updates add to the game. Version 1.3 finally adds black lamps and boomboxes that emit 1 noise?
Thanks for this! So looks like he's getting somewhat of a start on a few features like Redstone then. Looks like we're one step closer to doors, which I hope we get because all my houses are missing doors and it just looks wrong.
I had no idea the black lamps were turned off white lamps! Anyways a black block has been necessary for a while now especially for pixel art.
Also, only white lamps can be turned off? That's very odd.
Hopefully in the future, this doesn't mean that lamps require a power source, it would suck if they did especially now considering that we've been placing loads of lamp slabs and lamp blocks everywhere. Perhaps redstone-like lamps should be their own thing.
Maybe you could have lamps that require power, and through some advanced wiring system, you could control what colour they emit, allowing for advanced ingame displays or something.
Perhaps Redstone in Cosmic Reach could go above binary and wires could carry different types of data, unlike Redstone.
You gave us the choice between redstoneLike and multiplayer, and I think that long term the multiplayer is by far most important. However I also want just a little bit more (mechanics wise, or block palette wise) in the game before asking my friends (family) to play with me as their time is quite limited. So I'd personally choose redstone (my favorite part of the minecraft) unless a decent number of decorative blocks are being added soon.
Overall, Cosmic Reach looks great! I'm super excited for this game's future.
Suggestion:
Add the ability to choose where to save worlds (Windows default: "C:/Users/*/AppData/Local/cosmic-reach/worlds").
Reason:
I use separate drives for different things, and I like to keep my save data with their respective games (in the F drive in this case).
Suggestion:
Add the option to play in Borderless Windowed view, even if this may reduce FPS. For me, it's worth a small framerate drop.
Reasons:
1) It allows other apps to run on top, such as the Windows Game Bar.
2) If Windows' Auto HDR option is enabled, switching to or from a fullscreen game turns the screen black for 2–3 seconds each time. This makes it tedious to play while doing anything else.
Bug:
Switching from a high render distance to a low one (96 to 6 in this case) can cause distant, isolated chunks to remain visible.
← Return to game
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pretty cool game
likely a background process or task, repost if it continues after checking and removing any background tasks or processes.
If it continues it is likely network related, otherwise I am assuming its background process or task.
Fun, a couple strange black bars that appear and disappear here and there, but otherwise really cool! Here's a wall I built:
Came across this glitch
I'm on windows 10, I played the game for a little, created my second world, spawned in with blocks from the previous world, walked around for a hundred block, found an odd glitch, then my pc froze and I had to restart my pc. Picture of glitch below
java threading issue , final for each: XX:+UseCriticalJavaThreadPriority would solve this in a majority of cases. RedNumberz fixes that would work for your PC is changing java priority to higher(or reducing background operations).
ok, thank you
here is the actual bug info so if it doesn't fix or you want to know more: <a href="<a href=" https:="" bugs.mojang.com="" browse="" mc-1794?filter="20315"">https://bugs.mojang.com/browse/MC-1794?filter=20315</a>
Make the block break sound high pitch!
I having issue when hearing high bass sound and high pitch sounds for breaking block is more satisfy.
I can't see anything anymore
same
Sorry! For now, please use the 0.1.12 update while I look into this. Do you happen to be on linux with a integrated GPU? Please post your specs.
Idk about integrated GPU but I am on linux
Does this persist on 0.1.14?
It does not persist on 0.1.14 thank you.
greg
oliver
rcatstfyavdyufnus
adfs
we
extremely loud incorrect buzzer.
Neat little game.
Itch launcher failed on me, so I'll just leave here more detailed steps for any other elderly Linux/Ubuntu/Mint users.
To install java 17:
apt install openjdk-17-jdk openjdk-17-jre
Then due to space in the file name, run jar file with " ", if don't want to rename it:
java -jar "Cosmic Reach-0.1.11.jar"
I use Linux too, alternatively, just download openjdk tar, unzip it and run ./jdk-21-0/bin/java -jar "Cosmic Reach-version.jar"
Nice game!!!
first 0.1.10 and later 0.1.11 :)))
hey cool game my guy!
oo a world's menu cool
baller game
theres a random line of magma or lava that occasionally flashes on the screen.
Found a bug. The game lets you uncrouch when crouching under a 1 and a half block tall space, which gets you stuck in the slab above you. Minecraft handles this by simply not letting the player uncrouch in such a circumstance.
had to do it :D
i had the same idea lol i just didn't finish it and didn't like how it looked
I don't get it 🤔
im proud to be here for the beginnings of what will be a great game and i love the pre alpha so far
-XX:+UseStringDeduplication -XX:+OptimizeStringConcat -XX:+UseCriticalJavaThreadPriority
Here is java arguments that you will probably need eventually.
lovely game, am stoked for what's to come!
I don't wanna brag but I already finished the game
this is so fun! you should add multipyer and then a redstone like system
Edit: found https://cosmicreach.wiki.gg/wiki/Pre-Alpha_0.1.5
thank you.
Listen. I hate to nag, I really do.
However.
I despise Discord.
Just verify using your email.
I don't use Discord and I never will.
I 2nd this, having to go through hoops with discord is an unholy pain.
Yes, i don't use discord either.
I'd like to report a bug; see images below.
When I look through a non-full block, the block-highlighting correctly selects the block behind it, however, when I try to place a block against that surface, the block will be placed on top of the non-full block instead. (The top slab is the one I try to place against the wall, looking through the bottom slab)
I suggest going to the issues section on the GitHub page!
One small thing I'd recommend is making the world seed (and maybe other things) use case-insensitive base 64 instead of base 10
You can store more numbers in a smaller format using base 64 and its easier to write down for users. (could maybe use something custom too)
It'd made reading and writing seeds from things like YouTube videos a lot easier (if a lets-player shares their world seed or something) since a player would only have to copy down something like "4S25B9" instead of "29419219429194242"
I've been watching since the first video, and I'm liking where this is going. I haven't given any feedback, so I'm not really helping the community, but I do hope this gets big! Furthermore, I'll be waiting for Multiplayer support, and then that happens I'll happily play with friends and give feedback that I could think would be useful.
Been watching the series since the beginning. The demo is awesome!
Y aligned (up and down) log slabs have their textures upside down, meaning they dont tile with the full log block
I built this...
this is a little nit picky but a mouse Sensitivity slider setting would be nice.
Hey, how would you feel about a block set, that allows you to input any rgb color value, maybe including alpha?
It would be really cool if he had some form of redstone system later on to control those dynamically!
People could make entire computers in this game then, with working RGB screens. Close impossible in Minecraft!
Please add your version changelog to itch! I'm very confused on what all the updates add to the game. Version 1.3 finally adds black lamps and boomboxes that emit 1 noise?
The black lamps are turned off white lamps. You can right click with an empty stot to toggle.
Changelogs are in the Discord, I copied them here:
Cosmic Reach 0.1.3 is out!
One side of the block is flipped
Cosmic Reach 0.1.2 is out!
Cosmic Reach 0.1.1 is out
https://github.com/FinalForEach/Cosmic-Reach-Issue-Tracker/issues/78
Thanks for this! So looks like he's getting somewhat of a start on a few features like Redstone then. Looks like we're one step closer to doors, which I hope we get because all my houses are missing doors and it just looks wrong.
I had no idea the black lamps were turned off white lamps! Anyways a black block has been necessary for a while now especially for pixel art.
Also, only white lamps can be turned off? That's very odd.
Hopefully in the future, this doesn't mean that lamps require a power source, it would suck if they did especially now considering that we've been placing loads of lamp slabs and lamp blocks everywhere. Perhaps redstone-like lamps should be their own thing.
Maybe you could have lamps that require power, and through some advanced wiring system, you could control what colour they emit, allowing for advanced ingame displays or something.
Perhaps Redstone in Cosmic Reach could go above binary and wires could carry different types of data, unlike Redstone.
I'm sorry! It's very difficult for me to be everywhere all at once.
EDIT: 0.1.3 was a very important update for modders in particular, feature wise it was lacking
You gave us the choice between redstoneLike and multiplayer, and I think that long term the multiplayer is by far most important. However I also want just a little bit more (mechanics wise, or block palette wise) in the game before asking my friends (family) to play with me as their time is quite limited. So I'd personally choose redstone (my favorite part of the minecraft) unless a decent number of decorative blocks are being added soon.
We definitely could use more deco blocks, my house is looking so empty right now.
Is this the wiki we are using? If so or if not I would be willing to help add to any wiki about the game.
https://cosmicreach.fandom.com/wiki/Cosmic_Reach_Wiki
FinalForEach (the developer) is making cosmicreach.wiki, which is going to be an official wiki for the game.

https://cosmicreach.wiki.gg/wiki/ is now up!
Overall, Cosmic Reach looks great! I'm super excited for this game's future.
Suggestion:
Add the ability to choose where to save worlds (Windows default: "C:/Users/*/AppData/Local/cosmic-reach/worlds").
Reason:
I use separate drives for different things, and I like to keep my save data with their respective games (in the F drive in this case).
Suggestion:
Add the option to play in Borderless Windowed view, even if this may reduce FPS. For me, it's worth a small framerate drop.
Reasons:
1) It allows other apps to run on top, such as the Windows Game Bar.
2) If Windows' Auto HDR option is enabled, switching to or from a fullscreen game turns the screen black for 2–3 seconds each time. This makes it tedious to play while doing anything else.
Bug:
Switching from a high render distance to a low one (96 to 6 in this case) can cause distant, isolated chunks to remain visible.
anyone know what the question mark block is? i would include a screen shot but itch.io doesnt like it
missing texture?
It's for when you make a world with a mod, then rejoin the world without the mod. It's so your world doesn't get corrupted.