Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 25 to 64 of 224 · Next page · Previous page · First page · Last page

Mac version eventually?

There is no platform-specific release for mac yet, but you can download the "jar" version and run it. If you don't have already, you need to install a Java 17 (or later) Runtime so you can run .jar files.

posting for archival purposes, the screenshot was taken September 1, 2024 10:16:19 PM UTC+2

 -

(1 edit)

when you delete a world in the files v0.1.50-0.01 it does show up and when you click on it the game crash there has to be a delete button

or banners

(1 edit) (+1)

this game is awesome and definetely my favorite in months, but it'd be cool if when a way to set spawnpoints into the game gets added instead of a bed like MC we'd have FLAGS (reference to moon landing). just a random suggestion there :D

wow just noticed someone used my idea in a comment of a Tortellini Soup video, neat :D

(+4)(-1)

my cat thinks this is minecraft

How do I access gold in survival mode?

In today's update I added a rare chance for it to drop from interceptors, but this is temporary until the new world generation.

Thank you! :)

Jeez it must be a VERY rare drop, ran around killing interceptors for hours, and not even one dropped gold

when you pick up items in your inventory they should keep their number! Also does creative mode have flight? I just tried double space bar like MC but nothing happened.

Yes it does, you can press F4 or type /noclip in the chat for now, I'll see if I can do double space for the next update

Ok thanks, love the project, keep it up!

(+1)

The robots being little mechanical resource flowers is fun.

I like to think of them as the Amazon delivery drones used by the lost civilization. (the killer saw blades were for theft prevention)

"Gone are the days of taking a thief's hand, we have that built in."

(+1)

Had to Google™ that one, Nice scripture!

i have seem to encounter a bug this update where i cant move around upon creating a new world i can look around and place and break blocks though

doesn't happen to me


original post of reach'obrine (or reachobrine), posting here for archival purposes

(+1)

truly terrifying

scary.

(+2)

Pink Salt Mod I Made

has mem leak on latest.

Experiencing a few rendering bugs 

Gotta make sure your GPU is being used.
I have an Nvidia card, for example, so I had to open NVIDIA Control Panel, Manage 3D Settings, Add CosmicReach exe, and make sure it's set to use the NVIDIA Processor.

i found an issue with the trees in specific

breaking certain parts of trees makes the wood stretch out into the ground

not game breaking but pretty weird

good

I think I found an issue with the rendering of luminescent blocks:

If you place these at different distances from the player, they look very different from each other. Even if they are just next to each other.

The reason, if I had to guess, is that you assume that light travels only a certain distance. However, that's an inaccurate simplification:

If you stand on an open field, you can see a light-up torch quite far. However, that's different for the surrounding area.

So it makes sense to light surrounding blocks depending on how far they are away from the light source, but not for the light source itself.

Additional finding: If you enclose a light source and place a half slab in front of it you see the light of the light source, but it doesn't propagate, because it sees a block in front of it.

Until you find a way to propagate light around half-slabs, it's probably the easiest way to declare half-slabs translucent similar to glass

(+2)

The game already seems promising so far, even with the higher render distances compared to Minecraft. However, I wanna make one small suggestion. You see, I downloaded this game on a USB flash drive, and I want to operate the save data from that flash drive instead of the AppData directory from my laptop's SSD. Do you think you can add an option to change the save directory at will? Thank you in advance!

Glad to hear it! It is actually possible with a command line argument -s or --save-location. I'll look to see if I can make it more friendly towards that however, but it may be tricky.

(1 edit)

Oh! Noted, I'll get onto that right now.

EDIT: Umm... how do I open the console?

You'll want to make a file called "Cosmic Reach Portable.bat" *in the exact same folder as the exe file*, then edit it in a text editor to write:

@echo off
cd /d %~dp0 "./Cosmic Reach.exe" -s "cosmic-reach-portable"

Then run the Cosmic Reach Portable.bat file instead of the exe. Remember to backup this script so that in future updates you can repeat the same process. If you run into trouble, search how to make batch scripts for windows.

Ah, I see now. Thanks a lot.

So I tried the method, and it actually worked. It gave the game file a new directory dedicated for save data. However, a Command Prompt window popped up with the line; "The filename, directory name, or volume label syntax is incorrect."

I'm actually using an E drive instead of a D drive, so that may be why.

(+1)

the glitch is still there

read more:previus message

[win.zip V0.1.37]

image.png

[jar.zip V0.1.37]

image.png

(1 edit)

Given the more info of reading all the posts something else is overwriting game.

droid army
(+1)

Invintory disappeared when i clicked a number on my keyboard game crashed


* Game started: true

* Game version: 0.1.36

* Ran for : 6 minutes, 4 seconds

* Current time: 2024-06-20 at 17:50:51.895542800+10:00[Australia/Sydney]

* Operating system: Windows 11 10.0

* Arch: amd64

* Java VM name: OpenJDK 64-Bit Server VM

* Java runtime version: 21.0.2+13-58

* System user language: en

* CPU model: AMD Ryzen 9 3900X 12-Core Processor

* Save location free / total space: 147.787 GB / 232.771 GB

* Available processors: 24

* Native heap use: 133 MB

* Java heap use: 133 MB

* Max memory available: 7.988 GB

* RAM available: 31.942 GB

* getGLVersion: 

Type: OpenGL

Version: 4:6:0

Vendor: NVIDIA Corporation

Renderer: NVIDIA GeForce RTX 3060/PCIe/SSE2

* Exception logs: 

java.lang.NullPointerException: Cannot invoke "finalforeach.cosmicreach.items.ISlotContainer.getSlot(int)" because "this.container" is null

    at finalforeach.cosmicreach.items.Hotbar.selectSlot(Hotbar.java:112)

    at finalforeach.cosmicreach.items.Hotbar.keyDown(Hotbar.java:38)

    at finalforeach.cosmicreach.ui.UI.keyDown(UI.java:145)

    at com.badlogic.gdx.InputMultiplexer.keyDown(InputMultiplexer.java:80)

    at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:58)

    at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:378)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)

    at finalforeach.cosmicreach.lwjgl3.Lwjgl3Launcher.createApplication(Lwjgl3Launcher.java:71)

    at finalforeach.cosmicreach.lwjgl3.Lwjgl3Launcher.main(Lwjgl3Launcher.java:60)

(2 edits)

Seems like you should try a different version such as linux or jar, if using windows. 

I held a grass block and the game crashed here is the log:

* Game started: true

* Game version: 0.1.36

* Ran for : 1 minutes, 10 seconds

* Current time: 2024-06-20 at 17:41:49.281514300+10:00[Australia/Sydney]

* Operating system: Windows 11 10.0

* Arch: amd64

* Java VM name: OpenJDK 64-Bit Server VM

* Java runtime version: 21.0.2+13-58

* System user language: en

* CPU model: AMD Ryzen 9 3900X 12-Core Processor

* Save location free / total space: 147.817 GB / 232.771 GB

* Available processors: 24

* Native heap use: 103 MB

* Java heap use: 103 MB

* Max memory available: 7.988 GB

* RAM available: 31.942 GB

* getGLVersion: 

Type: OpenGL

Version: 4:6:0

Vendor: NVIDIA Corporation

Renderer: NVIDIA GeForce RTX 3060/PCIe/SSE2

* Exception logs: 

java.lang.NullPointerException: Cannot invoke "finalforeach.cosmicreach.items.ISlotContainer.getSlot(int)" because "this.container" is null

    at finalforeach.cosmicreach.items.Hotbar.selectSlot(Hotbar.java:112)

    at finalforeach.cosmicreach.items.Hotbar.keyDown(Hotbar.java:38)

    at finalforeach.cosmicreach.ui.UI.keyDown(UI.java:145)

    at com.badlogic.gdx.InputMultiplexer.keyDown(InputMultiplexer.java:80)

    at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:58)

    at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:378)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)

    at finalforeach.cosmicreach.lwjgl3.Lwjgl3Launcher.createApplication(Lwjgl3Launcher.java:71)

    at finalforeach.cosmicreach.lwjgl3.Lwjgl3Launcher.main(Lwjgl3Launcher.java:60)

No complaints from me, loving the colored lights and vertical slabs!

(1 edit)

Hi!, i just downloaded the game, when i appear the first time, click the central click of the mouse (scrolling) and it crashes, i enter the game again and try it once again to report it but it didnt crash, then i open the menu and click "Respawn" and it happen again, good looking game!!!! Congratulations!

* Game started: true

* Game version: 0.1.36

* Ran for : 1 minutes, 58 seconds

* Current time: 2024-06-08 at 00:21:31.378773422-04:00[America/Caracas]

* Operating system: Linux 6.8.0-35-generic

* Arch: amd64

* Java VM name: OpenJDK 64-Bit Server VM

* Java runtime version: 17.0.10+7-Ubuntu-122.04.1

* System user language: en

* CPU model: Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz

* Save location free / total space: 53.164 GB / 76.346 GB

* Available processors: 8

* Native heap use: 40 MB

* Java heap use: 40 MB

* Max memory available: 3.844 GB

* RAM available: 15.369 GB

* getGLVersion: 

Type: OpenGL

Version: 4:6:0

Vendor: Intel

Renderer: Mesa Intel(R) UHD Graphics (ICL GT1)

* Exception logs: 

java.lang.NullPointerException: Cannot invoke "finalforeach.cosmicreach.items.ISlotContainer.getNumSlots()" because "this.container" is null

    at finalforeach.cosmicreach.items.Hotbar.pickBlock(Hotbar.java:65)

    at finalforeach.cosmicreach.BlockSelection.raycast(BlockSelection.java:351)

    at finalforeach.cosmicreach.gamestates.InGame.render(InGame.java:290)

    at finalforeach.cosmicreach.BlockGame.render(BlockGame.java:182)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:387)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)

    at finalforeach.cosmicreach.lwjgl3.Lwjgl3Launcher.createApplication(Lwjgl3Launcher.java:71)

    at finalforeach.cosmicreach.lwjgl3.Lwjgl3Launcher.main(Lwjgl3Launcher.java:60)

same happened to me

(2 edits)

Seems like for some reason it assumes you are in block selection. When you only have the hotbar I assume.

(1 edit)

visual glitches are still there

* in 0.1.36

Read for more info: https://itch.io/post/9995748 image.png

I think this is a nice game, but I coulnt play it that well because of this

Hi FinalForEach! I dont know why, but I have a glitch where I cant enter the game, instead this popup will apear: 

* Game started: false

* Game version: 0.1.36

* Ran for : 1 seconds, 706 ms

* Current time: 2024-06-03 at 20:36:32.820563900+02:00[Europe/Bratislava]

* Operating system: Windows 11 10.0

* Arch: amd64

* Java VM name: OpenJDK 64-Bit Server VM

* Java runtime version: 21.0.2+13-58

* System user language: sk

* CPU model: 11th Gen Intel(R) Core(TM) i5-1155G7 @ 2.50GHz

* Save location free / total space: 838.487 GB / 952.959 GB

* Available processors: 8

* Native heap use: 14 MB

* Java heap use: 14 MB

* Max memory available: 3.914 GB

* RAM available: 15.65 GB

* getGLVersion: 

Type: OpenGL

Version: 4:6:0

Vendor: Intel

Renderer: Intel(R) Iris(R) Xe Graphics

* Exception logs: 

com.badlogic.gdx.utils.SerializationException: Error reading file: lang/cs_CZ.json

    at com.badlogic.gdx.utils.Json.fromJson(Json.java:802)

    at finalforeach.cosmicreach.lang.Lang.loadLanguage(Lang.java:40)

    at finalforeach.cosmicreach.lang.Lang.loadLanguages(Lang.java:66)

    at finalforeach.cosmicreach.BlockGame.create(BlockGame.java:81)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.initializeListener(Lwjgl3Window.java:416)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:366)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)

    at finalforeach.cosmicreach.lwjgl3.Lwjgl3Launcher.createApplication(Lwjgl3Launcher.java:71)

    at finalforeach.cosmicreach.lwjgl3.Lwjgl3Launcher.main(Lwjgl3Launcher.java:60)

Caused by: com.badlogic.gdx.utils.SerializationException: Error reading file: lang/cs_CZ.json

    at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:80)

    at com.badlogic.gdx.utils.Json.fromJson(Json.java:800)

    ... 9 more

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: lang\cs_CZ.json (Internal)

    at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:142)

    at com.badlogic.gdx.files.FileHandle.reader(FileHandle.java:169)

    at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:78)

    ... 10 more

If you have a time, pls fix this, i like this game :(

(1 edit)

two days since last update game dead




/j

NO, dev just takes huge breaks.

(1 edit)

silly billy didn't see the /j

it didn't show from my application not sure why :/

(1 edit)

image.png I have got this issue on the .jar version and windows .zip version, can u fix it, I have seen other people having this too (screenshot is from windows .zip)

java version: C:\Users\bouma>java -version java version “17.0.6” 2023-01-17 LTS Java(TM) SE Runtime Environment (build 17.0.6+9-LTS-190) Java HotSpot(TM) 64-Bit Server VM (build 17.0.6+9-LTS-190, mixed mode, sharing)

Have No GPU, Use Intel CPU ghrapics

(2 edits)

thats aleady the issue its a known issue but its been getting better overtime

(4 edits)

oke, I just want to mention it so its known and can be fixed.

I like to try the game again on the next version to look if its fixt

its still useful to post here even though it is known.

holy u made this is libgdx??? That’s so cool!!!!

(+1)

just wanted to say ive been here since your first devlog! you are destined for greatness <3

Cosmic Peak

yay 0.1.31 now i can build a tower

 There seems to be a bug where if you sprint into stairs after falling slightly, you clip through the block in front of it. If there are more blocks behind said block, then you start shaking inside the blocks. I have provided an 2 images of builds that specifically have this issue.

To reproduce the bug, you need to run starting from the block directly to the back-right of the stairs (but slightly towards the hole), then run to the blocks in front of the stairs.

(Screenshots from 0.1.28, though the bug also occurs in 0.1.30)


(+1)

I want to port GregTech to this ASAP!

You should use Cosmic Quilt for that have fun

(1 edit) (-1)

i made a house and well

Deleted 87 days ago

this looks like an issue with gpu running into memory issues may be wrong.

Is there something i can do?

(3 edits) (+1)

first update version because you are probably using old version, second if you still have the issue repost, if reposting in comment state a non-exact java version on computer, for example if using "....JDK 18" just say JDK 18.

Ok, i installed the newest version and these issues are still appearing. but I did not clearly understand the rest of your instruction. Could you be more specific please? what exactly did you mean by repost?

(2 edits)

in a cmd  go to home path such as the Users/user directory then run "java -version" and post the results without system specific identifiers in a reply.

(+4)(-5)

Cool game, this is just how Minecraft started, keep up the good work :3

(+2)(-3)

Nice build there

(+1)

This is certainly one of the builds I have seen today

(1 edit) (+1)

Skinny

Viewing most recent comments 25 to 64 of 224 · Next page · Previous page · First page · Last page