its realy fun to play with collerd light and I almost dont have a lot of issues compaired to the previous time:
When in a cave I dont get a lot of rendering issues, but I seem to have some dark block blobs that seem to exist, but also not! and a bit of the orginail rendering glitch,
but a lot less than before. my last post from 3 month ago It seem to have picked up java 21 and I have more than 3 or 4 java versions installed on my pc: java 8, 16, 17 and 21
image of java versions:
game debug log java 21 picked up:
I cant change it as far as I know, if someone knows how to change the java version used in the game when launched via itch (example: in itch, some setting), plz. reply where!
I find it playeble at the moment even with the rendering glitch what may be caused by using java 21 instead of my installed java 17
(added replies with more info)
a way to wire the colored bulbs together and program how they turn on and off would be awesome! imaging using red, green, and blue bulbs to make a functioning display!
that's what makes this game awesome :D the lightning and shadows too, it's clever how they depend on daylight rather than just if a block is there or not
Download cosmic-reach-jar.zip and unzip it. That will give you a .jar file. You should be able to just double click that to run it.
Although the game does state that mac is not supported, I've been following the game's development for a while now on my mac, and haven't noticed any issues.
There is no platform-specific release for mac yet, but you can download the "jar" version and run it. If you don't have already, you need to install a Java 17 (or later) Runtime so you can run .jar files.
this game is awesome and definetely my favorite in months, but it'd be cool if when a way to set spawnpoints into the game gets added instead of a bed like MC we'd have FLAGS (reference to moon landing). just a random suggestion there :D
when you pick up items in your inventory they should keep their number! Also does creative mode have flight? I just tried double space bar like MC but nothing happened.
Gotta make sure your GPU is being used. I have an Nvidia card, for example, so I had to open NVIDIA Control Panel, Manage 3D Settings, Add CosmicReach exe, and make sure it's set to use the NVIDIA Processor.
Additional finding: If you enclose a light source and place a half slab in front of it you see the light of the light source, but it doesn't propagate, because it sees a block in front of it.
Until you find a way to propagate light around half-slabs, it's probably the easiest way to declare half-slabs translucent similar to glass
The game already seems promising so far, even with the higher render distances compared to Minecraft. However, I wanna make one small suggestion. You see, I downloaded this game on a USB flash drive, and I want to operate the save data from that flash drive instead of the AppData directory from my laptop's SSD. Do you think you can add an option to change the save directory at will? Thank you in advance!
Glad to hear it! It is actually possible with a command line argument -s or --save-location. I'll look to see if I can make it more friendly towards that however, but it may be tricky.
You'll want to make a file called "Cosmic Reach Portable.bat" *in the exact same folder as the exe file*, then edit it in a text editor to write:
@echo off
cd /d %~dp0
"./Cosmic Reach.exe" -s "cosmic-reach-portable"
Then run the Cosmic Reach Portable.bat file instead of the exe. Remember to backup this script so that in future updates you can repeat the same process. If you run into trouble, search how to make batch scripts for windows.
So I tried the method, and it actually worked. It gave the game file a new directory dedicated for save data. However, a Command Prompt window popped up with the line; "The filename, directory name, or volume label syntax is incorrect."
I'm actually using an E drive instead of a D drive, so that may be why.
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This screenshot was taken by Sebbog (me) today October 28, 2024 15:30:49 UTC+1
Cosmic Reach 0.3.2-pre99 Cosmic Reach pre release versions Cosmic Reach discord versions 0.3.2 pre release 9 Cosmic Reach Multiplayer
how to write a bug report??
just in case here is the bug
I pressed ESC to pause and pressed it again mistakenlly.
This screenshot was taken today, October 20, 2024, 01:01:32 UTC+2
Cosmic Reach 0.3.2-pre6 Cosmic Reach pre release versions Cosmic Reach discord versions 0.3.2 pre release 6
Cosmic Reach 0.3.2-pre5
Four new Discord only updates. Screenshot was taken today, October 7, 2024, 21:16:51 UTC+2. Cosmic Reach multiplayer is nearly done.
Hopefully 0.3.2 will be fully ready within the next few weeks (?). Multiplayer will change things a lot.
agreed.
and i can't wait until we get an official character model
Screenshot was taken today on October 6, 2024 00:02:13 UTC+2
bug
The update has now been released, 0.3.0.
its realy fun to play with collerd light and I almost dont have a lot of issues compaired to the previous time: When in a cave I dont get a lot of rendering issues, but I seem to have some dark block blobs that seem to exist, but also not! and a bit of the orginail rendering glitch,
but a lot less than before. my last post from 3 month ago It seem to have picked up java 21 and I have more than 3 or 4 java versions installed on my pc: java 8, 16, 17 and 21
image of java versions:
game debug log java 21 picked up:
I cant change it as far as I know, if someone knows how to change the java version used in the game when launched via itch (example: in itch, some setting), plz. reply where!
I find it playeble at the moment even with the rendering glitch what may be caused by using java 21 instead of my installed java 17
(added replies with more info)
close up shot of java versions:
close up to logs:
Black blob: (note: image is dark)
render glitch at night:
render glitch at day:

Debug log: (1/2)
debug log: (2/2)
good game, hell next thing you know there's gonna be modding support.
there is modding support from at least few months
minecraft: moon edition
hopefully people don't say that this was copied/inspired by another block building game
is infinite miner like game...
It's a pixark clone
i thought it was a eaglercraft clone
this game is actually frickin sweet
a way to wire the colored bulbs together and program how they turn on and off would be awesome! imaging using red, green, and blue bulbs to make a functioning display!
that's what makes this game awesome :D the lightning and shadows too, it's clever how they depend on daylight rather than just if a block is there or not
will you make a mac port pls
Download cosmic-reach-jar.zip and unzip it. That will give you a .jar file. You should be able to just double click that to run it.
Although the game does state that mac is not supported, I've been following the game's development for a while now on my mac, and haven't noticed any issues.
thx but can you open it with later versions of java
Sorry for the late reply
I have java 22, 17, and 1.8 installed, pretty sure 22 is the latest, so yes
Mac version eventually?
There is no platform-specific release for mac yet, but you can download the "jar" version and run it. If you don't have already, you need to install a Java 17 (or later) Runtime so you can run .jar files.
-
when you delete a world in the files v0.1.50-0.01 it does show up and when you click on it the game crash there has to be a delete button
or banners
I agree
this game is awesome and definetely my favorite in months, but it'd be cool if when a way to set spawnpoints into the game gets added instead of a bed like MC we'd have FLAGS (reference to moon landing). just a random suggestion there :D
wow just noticed someone used my idea in a comment of a Tortellini Soup video, neat :D
my cat thinks this is minecraft
How do I access gold in survival mode?
In today's update I added a rare chance for it to drop from interceptors, but this is temporary until the new world generation.
Thank you! :)
Jeez it must be a VERY rare drop, ran around killing interceptors for hours, and not even one dropped gold
when you pick up items in your inventory they should keep their number! Also does creative mode have flight? I just tried double space bar like MC but nothing happened.
Yes it does, you can press F4 or type /noclip in the chat for now, I'll see if I can do double space for the next update
Ok thanks, love the project, keep it up!
The robots being little mechanical resource flowers is fun.
I like to think of them as the Amazon delivery drones used by the lost civilization. (the killer saw blades were for theft prevention)
"Gone are the days of taking a thief's hand, we have that built in."
Had to Google™ that one, Nice scripture!
i have seem to encounter a bug this update where i cant move around upon creating a new world i can look around and place and break blocks though
doesn't happen to me
truly terrifying
scary.
has mem leak on latest.
Experiencing a few rendering bugs
Gotta make sure your GPU is being used.
I have an Nvidia card, for example, so I had to open NVIDIA Control Panel, Manage 3D Settings, Add CosmicReach exe, and make sure it's set to use the NVIDIA Processor.
i found an issue with the trees in specific
breaking certain parts of trees makes the wood stretch out into the ground
not game breaking but pretty weird
good
I think I found an issue with the rendering of luminescent blocks:
If you place these at different distances from the player, they look very different from each other. Even if they are just next to each other.
The reason, if I had to guess, is that you assume that light travels only a certain distance. However, that's an inaccurate simplification:
If you stand on an open field, you can see a light-up torch quite far. However, that's different for the surrounding area.
So it makes sense to light surrounding blocks depending on how far they are away from the light source, but not for the light source itself.
Additional finding: If you enclose a light source and place a half slab in front of it you see the light of the light source, but it doesn't propagate, because it sees a block in front of it.
Until you find a way to propagate light around half-slabs, it's probably the easiest way to declare half-slabs translucent similar to glass
The game already seems promising so far, even with the higher render distances compared to Minecraft. However, I wanna make one small suggestion. You see, I downloaded this game on a USB flash drive, and I want to operate the save data from that flash drive instead of the AppData directory from my laptop's SSD. Do you think you can add an option to change the save directory at will? Thank you in advance!
Glad to hear it! It is actually possible with a command line argument -s or --save-location. I'll look to see if I can make it more friendly towards that however, but it may be tricky.
Oh! Noted, I'll get onto that right now.
EDIT: Umm... how do I open the console?
You'll want to make a file called "Cosmic Reach Portable.bat" *in the exact same folder as the exe file*, then edit it in a text editor to write:
Then run the Cosmic Reach Portable.bat file instead of the exe. Remember to backup this script so that in future updates you can repeat the same process. If you run into trouble, search how to make batch scripts for windows.
Ah, I see now. Thanks a lot.
So I tried the method, and it actually worked. It gave the game file a new directory dedicated for save data. However, a Command Prompt window popped up with the line; "The filename, directory name, or volume label syntax is incorrect."
I'm actually using an E drive instead of a D drive, so that may be why.
the glitch is still there
read more:previus message
[win.zip V0.1.37]
[jar.zip V0.1.37]
Given the more info of reading all the posts something else is overwriting game.